Wednesday, April 1, 2020
Interactive Fiction for Fun
Stealing Wikipedia's definition, Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations.
IF happens to be a gem of a genre for someone like me who loved to read choose-your-own-adventure novels when I was a kid. To have books with destinies decided not just by the author but by the reader was astounding to me. Besides, I frequently look at my own life this way. What if I chose to go to the park instead of just staying in that day? What if I decided to kiss the girl on the date instead of not? What if I decided to cook curry instead of fish? The most trivial choices can lead to momentous results.
Perhaps because of this, I was intrigued when I discovered Twine -- an open source tool for creating interactive fiction. Check it out: http://twinery.org/
Here are a few examples of works that people in this community have created. I am not saying they're the best stories but they can be interesting to read.
https://tayruh.github.io/monster
http://slimedaughter.com/games/twine/wtwla/
Strange but beautiful I hear (with music).
http://mirror.ifarchive.org/if-archive/games/competition2013/web/solarium/solarium.html#1e
https://philome.la/winningcake/a-trial/play/index.html
http://ifarchive.org/if-archive/games/competition2018/Bogeyman/bogeyman.html
For more games, you can check out what other people are playing:
https://intfiction.org/c/playing
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